![]() ![]() PKWEAKENEMIES - toggle 'enemies get 1 hp' on/off Input the following codes (NOT CaSe SeNsItIvE): ![]() Start game as usual, in game - bring up the console with ~ and >PiZZADOX Painkiller CHEATS REPACK (C) PiZZADOX. "Εrror could not initialize directx 9 renderer" A new date for the multiplayer demo will be announced soon.Ī note about the 1.5 patch and saved games The multiplayer demo expected on May 3 has obviously been delayed, and is expected to incorporate the changes found in the 1.15 Update. ragdolls move too quickly, code starts behaving incorrectly after longer periods of play, etc.) but it's in a state that allows some experimentation. ![]() There are known issues with this code (eg. ![]() As the name suggests, it's in the early stages of development, but may help some players - especially those with high ping - to achieve smoother game play. dat filesĬHANGE: Demon Morph frags now more spectacularĬHANGE: players can bind all keys now (like numpad Enter etc.)įIX: script error when the player kills PsychoElectro on the electric chairįIX: Babel's stones now always hurt the playerĪlso implemented in the Painkiller 1.15 Update is some experimental forward-looking prediction code. NEW: benchmarking system for both graphic cards and processors NEW: voting system, including map change, kickbans, etc.ĬHANGE: BrightSkins are On by default nowĬHANGE: players can now play LAN sessions with no access to the InternetĬHANGE: redesigned items/respawns on several mapsįIX: teamskins are now correctly displayed for the new playersįIX: exploding barrels now correctly remove frags from the dead player instead of adding them to the enemyįIX: ElectroDriver autoaim exploit removed NEW: spectator mode with 3 different views: FPS/TPP/Free NEW: full warmup mode for TDM and PCF modes, partial warmup for FFA/TLB/Voosh A partial list of the updates include (the full list will be in a readme file included with the update): ![]()
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